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Transformers Review – Doubledealer (Masterforce Knockoff)


Intro:
            Just the other day, I’ve had this conversation with a friend of mine, regarding the quality of knockoff figures nowadays. Probably due copyright reasons or something else, the quality of knockoff figures have dwindled severely over the years.
            When I started collecting Transformers, I didn’t have the cash to purchase any of the original Transformers figures, which I wished I did, so I had to resort to knockoffs figure to fulfill my childhood desires. Why should I? Voyager-sized knockoffs would only cost me at probably RM 10, or maybe at most, RM30, compared to the standard Voyager price of RM90 at the time. That was a huge difference!!! Of course, the plastic quality wasn’t as good, some of the stickers were shoddy at best, but at the time, I don’t care! However, not all knockoffs were bad; there were some gems amidst them, for instance, the Knockoff Overlord that I’ve reviewed last year, now he was an absolutely fantastic Knockoff Overlord figure that even had the gimmicks that the original had come with. In fact, a lot of the knockoffs back then were fantastic. Some may even look exactly like the original, although they may lack the heft.
            The figure in review right now, is one of the knockoffs gems from the yesteryears (read 2005), that looked damn awesome, almost a spitting image of the original.
            Doubledealer, a Powermaster was a successor to the ever so popular Punch/Counterpunch. However, unlike Punch/Counterpunch who was an Autobot that infiltrated the Decepticons as one of them, Doubledealer was in essence a Decepticon doing the same thing for the Autobots. Although Doubledealer never really made in onto the original animated series, as the series was cancelled before he was released, Doubledealer appear in some of the Transformers commercials back then. Even then, he was popular among the fans. Mark Bellemo, the author of Transformers Identification and Price Guide, back in 2007 went as far as to call him as one of the most fascinating toys of the 20th century (quoted from Wikipedia).  
            Although as mentioned earlier that Doubledealer didn’t appear in the original G1 series, a redeco of the original figure, rechristened Doubleclouder, did appear in the Japanese series Masterforce, who is also essentially a Decepticon infiltrating the Autobot, although he would eventually switched allegiances to the Autobots.
            With the hype surrounding the character, it was only natural that Doubledealer became one of the most sought after figures. Since being unable to obtain the original figure, I had to resort to knockoffs, and so here I am with this review.

Powermaster Robots (Knok and Skar):
            What I like about this set is that despite the fact that it’s a knockoff, the gimmicks that the original figure had is still prevalent here. There are still two Powermaster robots available and the Powermaster activation gimmick is available.
Knok
            The first of the Powermaster figures is Knok, who is supposedly an Autobot, and the other is called Skar, a Decepticon. So here’s a little bit of history on Knok and Skar.
Knok's Engine Block Mode
            Based on the original characterization, Knok and Skar are used by Doubledealer depending on which sides he wanted to infiltrate. If he wants to blend in with the Autobots, he’ll combined with Knok, and with Skar, vice-versa.
            In Dreamwave comics, it was implied that both Knok and Skar didn’t know of each other’s existence, which in my opinion is kinda funny since both of them requires the same Transector body to transform into their respective bigger form. 
Skar
            In the Masterforce series, both Knok and Skar is the same person, called Clouder. The name Knok and Skar themselves were never used.  
Skar's Engine Block Mode
            Knok transforms into a normal humanoid robot, while Skar transforms into a bat-like creature. When in engine block mode, each activates a different unlocking mechanism that would initiate either the Autobot or Decepticon transformation.
             
Vehicle Mode (Missile Trailer):
            The missile trailer mode is basically the alternate mode of both the Decepticon and Autobot forms. This mode looks absolutely bad@$$ and I can only imagine how intimidating it could be in real life.
 
            Despite appearing a little bluish in the photos here, the colors are actually deep green in real life. Maybe it’s just my camera…
            Anyways, the truck is just so slick.
            Surprisingly, the kibbles are actually almost well hidden, except for the folded wings underneath it, but all things considered, it’s a really good design.

Robot Mode (Decepticon Falcon):
            When you plug in Skar’s engine block mode into the empty slot on the Missile Trailer truck, it will unlock the back wheels and release the bird legs.
 
            This mode is officially called the Decepticon Falcon mode and it’s kinda a unspoken theme for the Masterforce series; where the Decepticons tend to have robot modes that consisted of monsters, creatures, animals and dinosaurs; while the Autobots had humanoid robot modes. 
 
            Due to its age, the bird legs on my Doubledealer have since loosened that it can never stand on its two legs anymore. Parts of the trailer mode that still be seen, and overall, it’s a believable transformation.
            I absolutely love the head sculpt and the wings. The mouth opens and closes and the wings have feathered details on them. The feather details can also be seen and the back of the bird and part of the legs. The feet have scaled designs. 
            Articulation-wise: beak opens and closes; the head rotates 360°; wings flap up and down; the outer wings moves in and out; the “hips” swings in and out, with also ratcheting joints to move front and back; and finally the chicken knees bend up and down.
            I’m quite amazed to find such details from a G1 Masterforce figure, and even more so from a Knockoff figure!
            Overall, it’s a very convincing Decepticon mode.

Robot Mode (Autobot Robot):
            Say you want Doubledealer to infiltrate the Autobots, all you need to do is to transform Doubledealer back into his trailer mode, replace Skar with Knok, and through some lock releasing mechanism, you will get Doubledealer into his humanoid robot mode – officially called the Autobot Robot mode. 
 
            Standing at about 8 ¼-inches tall, Doubledealer is about the size of an Ultra-class figure. Although it is proportionately designed, you can’t help but noticed that the legs bend a bit inward.
            As far as the head sculpt goes, you may or may not like it. The details are there, but the huge circular pieces on the head may make it look like a variation of Mickey Mouse’s head. 
            Anyways, articulation-wise: the head does nothing; the shoulders can move awkwardly inward, although it’s mainly due to transformation; the elbows bend; hips move outward; knees rotate 360° and bend impossibly inward (due to transformation). 
From Left: ROTF Leader Optimus Prime & Doubledealer
            The one major thing that wins me for this particular figure is how well it hides the Decepticon mode, and vice-versa. There’s not a single Falcon parts exposed, and that’s just darn amazing.

Overall:
            I just love this darn figure, and to think that this is supposed to be a knockoff made it even sweeter. Doubledealer, Punch/ Counterpunch and Animated Shockwave/ Longarm Prime are arguably the best espionage expert in Transformers history, and I do rate these 3 on par with one another.
            As mentioned earlier, I do believe that the art of making good knockoffs are the things of the past. One thing about knockoffs is that it provides parents or anybody else for that matter, a viable cheaper option for kids to play them, and possibly breaking them – something that you wouldn’t dare with original Transformers figures. The trend nowadays, rather than making knockoffs, Third Party Entities prefer to compete with the Big Two and produce their very own Transformers figures, but at a much higher price.
            If only there are better knockoffs out there, probably kids would be able to enjoy their Transformers without parents having to worry about breaking their banks.
            Final verdict, 9/10.

Malacca Toy Museum – The Review

            Remember the time when you were younger, and you used to watch the He-Man commercials and Prince Adam himself would hold out his magic sword and say, “By the Power of Grayskull… I HAVE THE POWER!!!” Almost instantly, he would be transformed in He-Man – the most powerful man in the universe (certainly no humility there) – with Castle Grayskull looming dominantly behind him. 
Castle Grayskull
            Or how kids back in the 70’s or 80’s used to don Darth Vader costume and tried to sound like James Earl Jones while swinging around his light saber?
            Or how about those beloved Disney and Warner Brothers characters from way, way back, such as Bugs Bunny, Mickey Mouse, Donald Duck, Tweety and Sylvester and many more?
            And of course, who can forget Optimus Prime and the rest of the Transformers, and how they bedazzled us with their uniqueness.
            Well, fret not, you will get to relive your childhood memories, and see all of them again, and many more, in Malacca’s very own Toy Museum.
            Situated in Bukit Baru, not far from the old Customs office, the Toy Museum was formerly situated at Jonker Walk before shifting to its current location sometime in October/ November 2011. It’s really difficult to miss the building, especially with the humongous Incredible Hulk on top of the entrance.
            As you enter the building, you will be instantly amazed. Just as you walked into the living room, you will be greeted by loads and loads of toys, most of them I never thought of seeing – Castle Grayskull, vast arrays of motorcycle models, the classic comic character Tintin, and even Betty Boop! For those not in the know, go on and ask your parents, or better, your grandparents, but just in case, Betty Boop was a cartoon character created way back in 1930, and for a time, was considered as a sex symbol. 
The Curator's father - Mr. John Ang
            As you enter, you will be greeted by the museum’s curator and owner, Mr. George Ang, who dedicated the museum to his father. George gave me a brief rundown of the establishment’s history, about his appreciation for toys and also some of the exhibits. The Totopoly in display, according to him, is the oldest item among the various exhibits, which dates way back to 1942. Personally, I reckoned that it may as well be one of the oldest in the country.
The Oldest Exhibit in the House -- The 1942 Totopoly

            For fans of Michael Jackson, you’re not left out either. Catch a glimpse of some of the late King of Pop’s most popular memorabilia and figurines. I was most impressed to catch a glimpse of MJ’s signature diamond glove!!!
Long Live the King!!!
            There is also a room that showcases various Disney and Warner Brothers-related figures, toys and items – from the old classics such as the Looney Toons, Mickey and Donald; to some of the newer stuffs such as the Pixar characters Cars, Monsters’ Inc, WALL-E, Ratatouille and UP. 

The Disney/ Warner Bros Room... feat. other franchises as well...
A Glimpse of other Exhibits as well...
 


            For comic fans, I do recommend to catch a glimpse of the curator’s own collections – The Batman and all Batman-related merchandises. There also such characters as Spawn, Ghost Rider, Spiderman, Superman and loads more.

Batman Forever!!!
Teenage Mutant Ninja Turtles
Remember Balrog from LOTR?
Some of the newer stuffs such as Superman and Ghost Rider & his ride...
 
RoboCop
            For Ghostbusters fans, remember Ecto-1? I was told that this is probably one of the most difficult to get Ghostbusters-related merchandises to date. 
Ecto-1
            Of course, who can forget the all-time favorites – The Transformers. I’m surprised to be able to catch a glimpse some of the original 1980’s figures, still intact and looking good. The crowning jewel of all is the 2-feet tall Fortress Maximus, which until now is the biggest ever Transformers ever built, albeit with the Cerebros (the head) missing. At the time of its release, it was the most expensive Transformers figure in the US market, and the 3rd most expensive Hasbro toys. 
            Catching the sight of the giant Fortress Maximus in the flesh (or should I say, in plastic) is truly surreal. 
Fortress Maximus -- in all his headless glory...
            For Star Wars fans, you will definitely be pampered with the numerous exhibits showcased. Kids can even take photos wearing the Darth Vader shield!

            As mentioned, the museum doesn’t only exhibits, but it encourages interactions as well! You can to try out some of the item’s light and sound gimmicks such as a grumbling Gollum and also a Darth Vader figure that would play the iconic Imperial March anthem. 
Play Foosball
Hear Darth Vader March...
Or Simply Take Photos...
            Also, for Avatar (James Cameron’s film) fans, get a load of this diorama , featuring figures never before available in this country!
Avatar Diorama
            The climax of the exhibition is the museum’s very own horror room. I am not going to spoil it all for you, but here’s a glimpse of what’s in store.
Welcome to the Horror Room...
 

            Oh, did I mention that there are even toys in the toilet?
Toys in the Toilet
            There are so many things to see and experience here: Power Rangers, Kamen Riders, Plush Toys, Anime characters, and many more.
Bruce Lee
Plush Toys


            This is definitely a place that you should really check out. The kids will love it. Toys and Action Figures Collectors will absolutely love it. And to all parents, this is an opportunity for you to relive your childhood, and at the same time, share those priceless childhood memories with your children. You will definitely enjoy your time there.
            I know I did.
 
            For more information, kindly refer to the brochure below or contact Mr. George Ang. 
 
Ps.: You may also wanna catch a glimpse of what's in store in this following video:

Transformers Review: Ironhide (Classics Deluxe)

Intro:
            Hello boys and girls, welcome back to another addition of Transformers Reviews, and as per requested by a friend of mine, we will be reviewing a figure that was released back in 2008, the Deluxe-class Ironhide from the Classics line.
            Now just in case some of you needed a little of refreshing, Ironhide was one of the toughest and oldest of warhorses back in the old G1 era. Voiced by the legendary Peter Cullen in the iconic 1984 G1 series, Ironhide sports a deep southern accent. His original G1 action figure (in which the mold was shared by the Autobot medic, Ratchet), in my opinion was hideous at best. I mean, what the heck, he got no head!!! This is mainly due to the fact that the mold was taken from the old Diaclone series, where the robot wasn’t meant to be sentient, and was supposedly driven by a human pilot/ driver. To sum it all, the original G1 figure differed too much from its cartoon depiction that it managed to put off even some diehard fans.
            As far as the animated series goes, Ironhide remained popular with the fans until his unfortunate demise during the events of the 1986 Transformers: The Movie, whose old warhorse role was eventually replaced by Kup. Back then, Ironhide was hinted to be a reengineered Dion, a friend of Orion Pax and Ariel, before the latter two were reformatted as Optimus Prime and Elita One respectively. This theory was later proven otherwise when Ultra Magnus was revealed to be Dion in the comics.
            So, such a legendary character, and although the name was reused so many times throughout the franchise, none would achieve the same fame such as the original G1 Ironhide, save probably the Movies Ironhide.
            It was inevitable that Ironhide would be the perfect candidate to receive the Classics treatment.

Alternate Mode:
            Instead of a red van, in keeping up with modern times, Ironhide now transforms into an SUV. I think it’s a neat concept considering that vans aren’t really the IN thing now. 
 
            Now, while that was a good concept, the paint job and the overall quality of the alternate mode seems to suffer horribly. There are just way too many gaps and visible cracks in between vehicles parts. I would expect that the entire mode would be a bit streamlined.
Incoherent Paint Job
            The paint job itself was done quite incoherently, with some parts of the windows are left translucent blue, while some are painted with Sky Blue, which is hideous really. The same goes for the middle of the roof. I would expect that they would synchronize everything to either paint the entire thing or not at all. 
            At the back of the truck, the license plate bears the word OREGON, which happens to be the Autobot’s home base on Earth.
            The kibbles underneath are still okay. Although the feet can easily be seen, there are enough details indicating that they tried to cover it all up. 
            Ironhide’s weapon can also be stored inside the SUV, by pegging it to a hole within.
            The wheels roll quite smoothly too, if I should say so.
            So yeah, it’s kinda like a mixed baggage, if you ask me.

Robot Mode:
            The transformation sequence from vehicle mode to robot mode is surprisingly satisfying. 
            The robot mode is a huge jump from his G1 predecessor. Gone are the headless days and the mini battle deck platform. He looks unmistakably G1 Ironhide, this is how the original figure should have looked like.
Nice Face and Head Sculpt
            Articulation-wise: the head can rotate 360°; the inner shoulders allow inward and outward arm motions (i.e. towards and away from the chest); the shoulders-proper can rotate; due to transformation, the elbows have double-jointed sideway motions, although they can be somewhat awkward, but can be handy in certain poses; the elbows-proper also bend and rotates; the wrists consist of a combination of ball joints and hinge; available waist movement; hips move in all directions; the legs rotate slightly below the hips and bends at the knees; and finally the ankles are on ball joints, although due to the designs of the feet and legs, the backward and outer sideways movements can be severely hindered. 
 

            Still, the overall articulations are quite good although I do wish they could’ve had a ball jointed head instead, because currently in most poses, it is as if Ironhide is looking down constantly. The elbows could’ve been done differently too, in my opinion, because it can feel a bit hindered. 
            Although the general aesthetics can be kinda good, the overall looks can be a bit of a letdown. The arms especially have too many screws exposed, which can really hurt the figure. Some Sky Blue parts are still visible in this mode, which unfortunately can be a bit of an eyesore.
 
 
            Ironhide also comes with a blaster, which can also transform into a small battle knife (?). It’s kind of a neat feature.

Overall:
            It’s undeniable that Ironhide is one of G1’s most memorable characters. His old warhorse attitude towards life has benefitted the Autobots tremendously. It’s quite unfortunately that his character was killed off so soon.
            I really wish that I could say that I love this figure, I really do, but some shoddy finishing just put me off. I wished that they could’ve done way better with the paintjobs and decals.
            Based on the photos I’ve seen on the web, I would suggest that you go for the Henkei Ironhide instead, because the red used there seems to be a bit darker and more vibrant; there is also a presence of the yellow stripes and the windows seems to be painted more coherently.

            Final verdict: 6.5/10.