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May this country continue to enjoy peace and prosperity, and continued to be blessed. 







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Greetings my fellow geeks and geekettes,

This upcoming 5th August 2017, New Planet Cybertron Blog will be coming to Taylor's Bunkasai 2017, for the 1st time ever..

For more info, do visit the official Facebook event page by searching Taylor Bunkasai 2017.

Come and pay us a visit and take a view of our collections...

See you there folks...

Transformers Review: Bruticus – Part 6 of 6 – Combaticons

Intro:


            Welcome back folks, to another edition of Transformers Reviews. Today, finally we have come to the review that you been waiting for – the big guy himself, Bruticus.
            Bruticus has always been one of my favorite gestalts. In fact, generally, I have always liked Decepticon gestalts more than the Autobots’. To me, most of them somehow look better, meaner and more powerful.
            Bruticus (or the Combaticons) has a really good back-story. They were created by Starscream using junk parts of old war vehicles, and the sparks of dangerous Cybertronian war criminals, who even by Decepticons’ standards, are considered dangerous.
            How cool is that?
            And Bruticus is also considered as the ideal warrior/ combination by Megatron, because although Bruticus is tremendously strong, he has no will of his own. He merely acts upon instructions, and would literally stand there, right in the middle of a battle, if he doesn’t receive any instructions from anybody.
            Anyways, in keeping up with the concept of “Scramble City”, which is an old Japanese term for the ability to swap limbs, this review will cover both version, and we shall start with the default version.

Combined Mode # 1
            In combined mode number 1, which is also the default combination that we are mostly used to, Blast Off and Vortex forms the arms for the big bot, while Swindle and Brawl form the legs.

            Blast Off and Vortex, in arm forms, are literally their robot mode semi-transformed, whereas Swindle and Brawl in leg form, are in their vehicle forms.
Onslaught as Torso

Vortex and Swindle as Arms

Swindle and Brawl as legs

            After I’ve fiddled with my Onslaught in order to prepare him for this combination mode, I found out a QC issue with my figure. I’m sure that this is definitely an isolated case, since I have not heard of any complaints from anybody else so far.
How the flawless right leg socket looks like
How the problematic left slot looks like
How the right and left slot compared to each other
            The left leg of Onslaught in torso mode, or specifically, the slot where the left leg should slot it, is hindered. It means, when you try to slot in any of the limb into that left leg slot, they can only go in halfway, as depicted in the photos.
            The only way to overcome this problem is to carefully dismantle that left leg, and file off the mold excess. I was kind of disappointed that my emails to Hasbro went unheard and unattended – I guess I shouldn’t be surprised, huh?
            Anyway, aside from that, the overall combination mode actually looks quite nice – well, at least from the front or back. From both of these directions, Bruticus looks all buff and tough.
            However, when you turn him sideways, Bruticus looks way too skinny for his own good. I guess this is a recurring issue for most combiner bots nowadays.
            When compared to the other Combiner Wars combiner figure that I have, i.e. Menasor, Bruticus looks to be a little bit shorter.
Menasor and Bruticus
            Articulation-wise, most gestalt robots in this series have generally the same points of articulations – thanks to the wonderful aesthetics of their individual robot modes.
CW Bruticus and Fall of Cybertron Bruticus
            Bruticus’s head is on a ball joint; universal joints at the shoulders; the elbows bend and rotate thanks to Vortex and Blast Off’s knees, hips and waists; hips; and knees.
            Overall, the big guy’s articulation points are kinda good.

Combined Mode # 2
            In combined mode number 2, which is also the default combination that we are mostly used to, Blast Off and Vortex swaps roles with Swindle and Brawl, to become legs and arms respectively.



            The combined mode looks good, but compared to its 1st mode, the 2nd mode looks beefier. The mass of Swindle and Brawl add inches more to Bruticus’s arms, while having slimmer legs.

            The points of articulation are similar to the 1st mode, so I’m not going to repeat myself.

Overall:
            Personally, I prefer the 1st mode to this, not only because how he looks over all, but the overall stability that both Swindle and Brawl provide as legs of the combined mode.
            Still, I do understand why some fans love the 2nd mode instead.
            Anyhow, if you weren’t able to buy the Hasbro individual package version of these figures like I have, you could always get the Combiner Wars gift set boxset issued that you can easily get from retail, which also comes with Shockwave.
            Either way, whichever variant that you may prefer, this set is definitely recommended to fans of the Combaticons and gestalts in general.
            Recommended.


            Final verdict: 8/10. 

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Transformers Review: Brawl (CW Deluxe) – Part 5 of 6 – Bruticus

Intro:

            Welcome back folks, to another edition of Transformers Reviews. Today, New Planet Cybertron Weblog returns with the review of the Combiner Wars Combaticons member – Brawl.
            Brawl is probably the character with the least intelligence within the group, but he makes it up with pure strength, fueled by pure rage.
            Imagine a metallic Hulk, but not as strong.
            Don’t make Brawl angry, you won’t like him when he’s angry.
            Alright, enough with the Hulk jokes, and let us get on with the review.
           
Alternate Mode:
            Brawl is the original mold used here.  
            The brown color scheme used suits the character quite well.
            Brawl also comes with 2 other accessories: the hand/foot piece and a gun. Unlike the other Combaticons, the gun isn’t exactly an accessory, but rather a part of its turret.
            My biggest problem with this mode is that the turret can’t turn, which is quite a shame. I think they should thought of a way to make that turret turn-able.        
  

            Otherwise, I think Brawl’s alternate mode looks quite good.

Robot Mode:
            Transformation from vehicle mode to robot mode is very simple, and within 14 steps, you will finally get to the robot mode.  
            Again the color scheme fits the character quite well, exactly like the original depictions.


            The points of articulation are as follows:
a)      The head rotates 360°
b)      The shoulders are combinational joints that allow all range of movements
c)      The elbows and hips are on ball joints
d)     The waist can lean forward and backward just a bit.
e)      Waist joint
f)       The legs rotate below the hips
g)      The knees bend
h)      Ankles tilt inwards.


The points of articulations are fairly good, and are quite tight. The accessories can be wielded nicely by Brawl. The turret gun can be used quite nicely .
Overall, I think this mode is rather good.

Overall:
            Brawl is a good figure, but it ain’t perfect. The waist joint is somehow a little bit funny.
            But overall, Brawl is still a good figure.
            Highly recommended.


            Final verdict: 8.0/10. 

Transformers Review: Swindle (CW Deluxe) – Part 4 of 6 – Bruticus

Intro:
            Welcome back folks, to another edition of Transformers Reviews. Today, New Planet Cybertron Weblog returns with the review of the Combiner Wars Combaticons member – Swindle.
            Swindle is arguably the smartest of all the Combaticons, although Onslaught might wanna have a say in that. As the name suggest, Swindle is the resident swindler of the group, and he was willing to sell anything, just to earn a profit.
Even if it meant selling his own teammates’ parts!
            In the original G1 series, Swindle is probably the Combaticon with the most screen time.
           
Alternate Mode:
            Swindle shares the same mold with the Protectobots’ Rook, albeit with very extensive retooling.
            The color scheme used harkens back to the original Swindle, i.e. yellowish-brown.
            Swindle also comes with 2 other accessories: the hand/foot piece and a gun.
            The truck/jeep mode looks good, though there are really any cockpit space within, which is filled up by the arms of the robot mode.
            The wheels roll just fine.
            Overall, Swindle’s alternate mode looks quite good.

Robot Mode:
            Transformation from vehicle mode to robot mode is very simple, and within 12 steps, you will finally get to the robot mode.  
            Again the color scheme fits the character quite well, exactly like the original depictions.

            The points of articulation are as follows:
a)      The head is on a ball joint
b)      The shoulders and hips are on ball joints
c)      The elbows bend
d)     The arms rotate slightly above the elbows
e)      Waist joint
f)       The legs rotate below the hips
g)      The knees bend
 
The points of articulations are fairly good, and are quite tight. The accessories can be wielded nicely by Swindle. I really like the robot mode, probably more than the rest of the Combaticons.
Overall, I think this mode is rather good.

Overall:
            Swindle is a very good figure, and it’s really hard to believe that it’ actually a retool of Rook.
            In fact, it actually looks like a new mold!
            Swindle is definitely my favorite figure amongst the Combaticons, and I would definitely recommend the figure to any collector.
            Highly recommended.


            Final verdict: 9.5/10.