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Transformers Review: Dead End (CW Deluxe) – Part 3 of 6 – Stunticons

Intro:

            Our review of the Combiner Wars Stunticons series continues with their 3rd member – Dead End.
            Even from back in the G1 era, it was kind of difficult for me to identify Dead End, and Wildrider, mostly because I really suck at identifying cars. Dragstrip and Breakdown were easier because they were yellow and white respectively.
            Anyway, if you are ever a part of a gestalt team, Dead End is definitely one of those guys that you really wish to not have on your team, mostly because he’s an extreme pessimist, as well as being a fatalist.
            He doesn’t have the motivation to fight battles, because he believes that either way, everybody is going to die anyway.
            His latest characterization does not fall far from the tree either, and that he is still a pessimist and a fatalist.

Alternate Mode:
            Originally in G1, Dead End was a Porsche 928.
This time around… I have no idea what car is this, or whether or not it is based on any real life car model. Having said that, I guess you can assume him to be an updated Porsche model I guess.
I did a little of digging, and found that Dead End actually resembles a concept Porsche, called the 2017 Porsche 960 – a 600-plus-hp, mid-engined bridge between the legendary 911 and 918.
Anyways, enough with the technicalities...
I really like the maroon color on this car, and I think the color suits it well. Everything seems slick and fast. The racing strip on this car isn’t exactly symmetrical – it’s kind of more to the right.
The kibbles are minimal, which is quite good.
Just as with the rest of the Stunticons sans Motormaster, Dead End too comes with a little bit of accessories: namely the hand/ foot piece and a tailpipe. Of course, attaching these accessories to the car may somewhat ruin the look.
Anyway, I still like the car mode very much.

Robot Mode:
            Transformation is very easy, and you probably won’t have to rely on the instruction manual.

            The robot mode, in my opinion, looks the best amongst the Stunticons san Motormaster. He seems well-proportionately built – having said that, the feet are a bit strangely-designed.
The way the legs are designed, it is as if Dead End is meant to have the A-stance only, i.e. with slightly opened legs. If the legs were to be closed together, Dead End will stand a little bit wobbly – having a loose hip joints make things even worse, which we’ll get more into it shortly.
            The head sculpt is alright – no mouth, only faceplate and visor.
            Articulation-wise: head rotates 180°, from left to right and vice-versa. It can’t rotate 360°, mostly due to how the head is designed.
            The shoulders are on a combinational hinges and ball-joints. The arms rotate slightly below the shoulders; elbows bend 90°; waist rotates; ball-jointed hips; legs rotate slightly below the hips; and finally bendable knees.
            The hip joints are very loose, and Dead End tends to do leg splits very often, which makes certain poses very difficult.
            In this mode, Dead End wields the hand/ foot piece for Menasor, as well as his tailpipe. The tailpipe doesn’t exactly look like a blaster, but rather looks like a melee weapon – a nightstick. However, unlike how you would normally wield the nightstick, i.e. holding in below your arms, you can only wield it like a normal blaster. It fits slightly tighter – just slightly tighter underneath the right fist; but as far as the left fist goes – epic fail.
            Or, of course, you can wield it based on how the box says – as just a stick.
            Still, it’s a good-looking Deluxe-sized robot.

Accessories:
            Apart from the dagger/blaster and the Menasor hand/foot piece, Dead End also comes with a copy of the IDW Combiner Wars comic, as well as the instruction manual on how to transform him to either Menasor’s arm or leg.

Overall:
            While Dead End may look the best amongst his teammates, he does have a lot of minor issues plaguing him, which kind of made him as the worst of the bunch.
            I think the execution on this figure could be a little bit better. Unless, you are planning to complete the entire Stunticons lineup, then I guess you can skip him. However, I doubt that you’d skip him, because Menasor is a fan favorite nonetheless.


            Final verdict: 7/10. 
 TeenCom

Transformers Review: Dragstrip (CW Deluxe) – Part 2 of 6 – Stunticons

Intro:
            Dragstrip is probably the most recognizable Stunticons after Motormaster – most probably due to having a Formula One racing car as an alternate mode.
            Previously in the Classic line, Dragstrip was released as a remold of Mirage, as they both share the same concept for an alternate mode.
            Dragstrip’s is characterized as a character that is obsessed of victory, no matter what the cost. He will stop at nothing to win, even if it means at the expense of his own team mate.
            Also, a special thanks to TeenCom for their special birthday discount offer.
            Anyways, without further ado, let’s get on with the review proper…

Alternate Mode:
            In case that you skipped the intro earlier, Dragstrip transforms into a Formula One race car, which to me personally, vaguely resembles the Renault Formula One car. As such, the aerodynamics of this mode is really good.
            Due to its slender design of the F1 car, Dragstrip appear to be largest Stunticons vehicle, excluding Motormaster.
Minimal kibbles.
            As with most other Combiner Wars action figures, Dragstrip’s set includes a weapon, as well as the attachment that could either form the foot or the hands of Menasor. Technically, they can be attached onto the vehicle mode as additional weapons. In most cases, they don’t really look good attached to the vehicle modes, and that seems to be the case here as well.
            But hey, at least it’s better than having ‘em extra parts lying around without anywhere to store them.      
            Anyways, it’s quite a good-looking vehicle mode.

Robot Mode:
            Transformations from car mode to robot mode is filthy easy, that you might not even need the instruction manual.
            The robot mode really tries to capture the look of the original G1 Dragstrip, and I have to say, it’s a really good attempt.
            The head sculpt is quite good and I do dig it.


            In terms of articulations: the head is on a ball joint, so that he can look anywhere he likes. However, the entire head piece is actually on a piece that is connected to the back of the robot, and there is no way to lock it in place in robot mode. So that could be a slight bummer on this figure.
No way to lock-in the head piece
            The shoulders are on a combination of ball-joint and hinge-joint. The arms rotate slightly below the shoulders and the elbows bend. The fists can’t really move, except on their transformation joints, which are very loose.
            The waist rotates; ball-jointed hips and bendable knees. Overall, the articulations are okay, and suffice to provide most necessary poses.
            Dragstrip wields a weapon that resembles a sort of dagger, which can also doubles-up as a blaster of sorts.
            The hand/ foot piece for Menasor can also be somewhat used as a blaster-weapon, although a little imagination will be required.
            Overall, it’s a good Deluxe-sized robot.

Accessories:
            Apart from the dagger/blaster and the Menasor hand/foot piece, Dragstrip also comes with a copy of the IDW Combiner Wars comic, as well as the instruction manual on how to transform Dragstrip to either Menasor’s arm or leg.

Overall:
            Overall, Dragstrip is a cool little figure, which is good enough on its own, even if you don’t plan to collect the entire Stunticons lineup.
            Both modes are good, and I do like the fact that the designers tried to stay true to Dragstrip’s original G1 look – high-five to that.

            Definitely recommended.


            Final verdict: 8.5/10. 
 TeenCom