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Showing posts with label Generations: IDW. Show all posts
Showing posts with label Generations: IDW. Show all posts

Transformers Review: Arcee (IDW Generation Deluxe)

Intro:
            Throughout the history of Transformers, there have not been that many female robots, or femme-bot around, but when they are, they usually bring quite an impact to the series they involve in.
            In G1, Elita-1 and her band of Autobots were the first femme-bots to be featured in the franchise. However, their appearances were quite brief. It was only after the events of 1986 movie that another femme-bot began to take center stage and became a mainstay in the franchise. She is none other than Arcee.
            Arcee was also involved in some sort of a love-triangle in the old G1 series: Arcee obviously has a thing for Hot Rod/ Rodimus Prime; Springer obviously liked Arcee, and showed clear animosity towards Roddy at some point. Arcee was also quite close to Daniel Witwicky – the son of Spike Witwicky – and during the events of “Rebirth”, Arcee became a Headmaster with Daniel serving as her head. Arcee also received further screen time in the Transformers: Headmaster series.
            However, despite those screen times, it did not translate into an action figure for our favorite femme bot. It was only during the run of the series Transformers: Energon/ Superlink, that Arcee would appear again in the franchise and received an action figure treatment, in the form of a superbike. She would receive further treatments in the movie franchise, as well as in the Animated and Prime series, but fans are still hoping for a G1 Arcee figure.
            Several 3rd party companies would eventually release their versions of Arcee, until Hasbro finally decided to give Arcee her due respect in 2014.
            Finally, we now have an Arcee figure that is actually a nod to her G1 appearance. It was about damn time. But was she worth the wait? Let’s find out…
            Anyways, a shout-out to my fellow collector Monkticon Mike for selling to me this wonderful figure, thus making this review possible.

Alternate Mode:
            Arcee’s alternate mode is clearly based on his G1 depiction. However, her G1 depiction was clearly a hover-car, yet this version of her has wheels. The wheels look kind of too thin and cheap, but I guess it’s better than no wheels at all.
            The interior of the car is detailed enough to depict 2 seats and a steering wheel.
            Underneath the car, Arcee is riddled with kibbles. I guess there is just no way to design it any other way without maintaining her ladylike appearance in robot mode.
            Arcee also comes with enough armament to cause severe damage on the Decepticon ranks. She comes with a pair of Energon-ish swords, one small blaster and one bigger blaster.
            All of these weapons can be mounted on her in her vehicle mode, although it can look quite silly.
            Despite the kibbles, I still give the vehicle mode a huge pop, seeing as how accurate it is to its G1 depictions.

Robot Mode:
            I really like the robot mode. She really stayed true to her G1 depictions. Her female curvatures are there, although her backpack can be a bit huge.

            Her head sculpt is very accurate too. Her eyes are equipped with light blue-colored light piping.
            Articulation-wise: her head is on ball joints; the shoulders are on ball joints as well; arms rotate slightly below the shoulders; the elbow bends with a little bit of ratchets; hips are on universal joints; the knees bend as if they are double-jointed; and finally the ankles bends up and down.
            The articulation on this figure is just amazing, and you can really pose her in various exciting positions, which makes equipping her with weapons more fun.
            If you so wished, you can even store her weapons on different locations on her body.
            Simply a wonderful figure.

Overall:
Arcee is a really good figure, and it’s about time that we get this figure. It was a figure 30 years in the making, and it was worth the wait.
Highly recommended.


            Final verdict: 9.5/10. 

 TeenCom

Transformers Review: Minicon Assault Team (IDW Generation Deluxe)

Intro:
            The Generations Series 3 – Thrilling 30, also popularly known as the IDW Generation series generally focuses on the predominant factions on the Transformers lore, namely the Autobots, Decepticons, Maximals and Predacons. However, most fans tend to ignore the existence of another faction – the Minicons altogether.
            In fact, they have not been prominently depicted in various series and media after the end of the Unicron trilogy. Somehow, somebody in Hasbro still remembers these guys, and decided to finally feature them in Generations Series 3.
            Hence, the Minicon Assault Team – for the lack of a better team name – was released. I mean, honestly, they could’ve assigned some catchy name to the team, but noooooo, they had to stick with such a lame name.
            Anyways, this team is obviously not from any cartoon series whatsoever. The backstory for this team is that they are a group of tough bots trio – Windshear, Heavytread and Runway – that are able to combine to form a larger robot – kind of like a Minicon gestalt team, if you will – that is depicted to have the power of 100 warriors, named Centuritron.
            The idea of a Minicon gestalt team isn’t exactly new. The idea first appeared in Transformers: Armada, in the form of the Street Action Team, made up by the trio of Grindor, High Wire and Sureshock. The three of them could combine to form a larger robot named Perceptor (not be mistaken with our all-time favorite microscope). Since then, there have been no Minicon combiner teams (redecos don’t count) until now.
            Also, based on the military-theme of the team, I like to actually nickname them the Minicon Combaticons, kind of fits the bill, if I could say so myself.
            Anyways, without further ado, let’s get down to the review.

Windshear:
            While there is no leader officially stated for the team, based on normal conventions, whoever forms the head of the combined robot, would normally be the leader of the pack. As such, based on such reasoning, then Windshear should be the unofficial/ de-facto leader of the Minicon Assault Team.
            Windshear transforms into a military helicopter. Being a Minicon figure, I guess kibbles are expected. You can literally see the robot’s legs, which acts as landing skids, and the head of the robot clearly visible underneath.
            At its tail wing, the numbers 7HE 7A, are written on it, which presumably to be meant as THETA. Whatever significance this has on the character has so far eluded me.
            As far the vehicle mode goes, there are not much you can do with it saves from a rotating tail rotor and main rotor.
            Transformation is very easy. Although the robot looks quite good from the front (and somehow he reminds me of Blackarachnia), the robot mode is very, very back-heavy. In most instances, you’d probably need the tail wing to act as a third-leg, to support the entire figure.
            Articulation-wise, not so much: he has ball-jointed shoulders and hips; and bendable knees. You can optionally consider that he has a tail, if you like.
            Well, there’s nothing about Windshear to shout about – there is only so much a Minicon could do.

Runway:
Runway transforms into a military fighter jet of unknown make and model. Again, as with Windshear, he is reek of kibbles – with the exposed hands and head.
Runway also cheats a bit with his transformation, with him being a slight part-former. The rocket booster is actually a separate piece that can be wielded as a weapon.
Just like Windshear, Runway too has a number – written on the side of his cockpit – VP51LN, which might be read as UPSILON. Again, the significance of this is currently unknown.
His transformation is slightly more complex than Windshear, but not mindboggling.
From the front, Runway looks a bit – strange. His body is definitely disproportioned. His legs are way, way too long, while the arms are way, way too short. The exposed back-pack/ wings is definitely an eyesore.
Articulation-wise, he is almost similar to Windshear: ball-jointed shoulders and hips; and bendable knees.
Again, he’s just an okay figure on his own.

Heavytread:
            Heavytread transforms into quite an imposing tank. He seems larger than the other two. 

            Unlike Runway and Windshear, he has two numberings on his body: #A5779 and TVCB1D6. #A5779 actually refers to the Minicon Asault Team product code. As to why they are only printed on this figure, I have absolutely no idea.

            As for the other number, I have absolutely no idea what it meant. I tried digging up some info on it – nadda, zilch.
            Anyways, enough with the investigative works and on with the review; just as Runway, Heavytread too is a part-former. Part of the turret and cannon is actually a blaster that can be wielded in robot mode.
            All things considered, his alternate mode probably has the least kibbles compared to the other two. He seems very solid, and definitely has the best alternate mode among the trio.
            His robot mode, though, is a totally different story. He’s just way to stubby. His legs are way too massive that it hinders movements.
            The shoulders are ball-jointed, but the hips can only swivel on a vertical axis.
            One huge problem about this robot mode is that the body tends to split in half too easily, mainly because he forms the larger robot’s legs. I just wished that he has better locking mechanism to hold the body in place.
            Ironically, as good as the alternate mode is, the robot mode is the worst among the trio.

Centuritron:
            When the challenges get too overwhelming for the trio Minicons, they unite their powers to call on one of the most powerful forces in the Galaxy…  Centuritron!

            Yes, yes, I made that up, but someone with a name like that has got to be that damn powerful, right?
            Anyways, the combined robot looks wicked – messy, but wicked. He is about the size of your standard Deluxe-class figures. He is quite well-proportioned, but there are hollow parts.
            Articulation-wise: ball-jointed shoulders and hips; bendable knees and elbows… those are all.
            His articulations aren’t exactly stellar, but it’s still okay for him and they can still accomplish a lot.
            However, the figure isn’t exactly perfect. First of all, the shoulders do not peg in to the main body. This could be a problem over time as gravity takes hold.
            Heavytread’s arms also pose a problem, where you need to keep moving them in order to pose the legs. More often than not, the arms are like an eyesore, protruding out of nowhere.
            Still, it’s still a good looking robot nonetheless.

Overall:
The Minicon Assault Team isn’t exactly perfect, but they are still interesting. Being a sucker for gestalt, purchasing them was an easy decision to make. While they may not be perfect, the idea of having a new gestalt is pretty much enticing to me.
Recommended.


            Final verdict: 8.5/10. 

 TeenCom