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Showing posts with label Car Robots/ RiD. Show all posts
Showing posts with label Car Robots/ RiD. Show all posts

Transformers Review: Gigatron (Car Robots)

Intro:
            A Transformer that could change to multiple modes has always been my favorites. Can you imagine how difficult it must be for the designers to actually figure out how to make that concept work into physical form?
            As if Triple-changers weren’t enough, Has-Tak came out with Six-changers, i.e. Sixshot and Quickswitch. Those two were the product of the late 1980’s. Fast forward to the new millennium, Has-Tak revisited that gimmick and decided to give it a shot, and that’s where the series Car Robots (or Robots in Disguise in the English dub) was produced.
            In that series, Gigatron (Megatron in the English dub) was the Emperor of Destruction, and is probably one of the most unique Megatron action figure ever designed. After the lapse of almost 10 years, we finally had another six-changer.
            Yes, you heard me right, Gigatron can transform into 6 different modes. However, things get better when Gigatron was upgraded later in the show to Devil Gigatron, where he would gain yet 4 more configurations. Since both used the same mold, so that means Gigatron’s action figure could also transform into a whopping 10 different modes!!!
            Wow! That is just so unbelievable, and I reckoned he currently holds the record of the Transformer with the most modes!
            However, character-wise, his ability to multi-transform resulted in Gigatron having an unstable mind. Each of his modes would have a personality of its own. So yes, he does have a serious case of split personality – making him a very dangerous opponent, because he’s always unpredictable.  
            Gigatron has always been on my most-wanted list, and to finally be able to own him, the feeling is surreal.
            This Gigatron was released in conjunction with the brand’s 15th anniversary.
            So without further ado, let’s get down with the review.


Car Mode (GigaFormula in Japanese dub):
            First we’re going to review the car mode. Well, you’d probably need some imagination to visualize him as a car. He’s more like this super fast, biologically-infused car with wings.
            Yes, he isn’t exactly a realistic-looking car, but you have to admit, we’re off to a flying start here.
            For some odd reasons, this car mode reminds me of Bat-mobile. Don’t ask me why, but maybe it’s because of the wings.
            The car mode roles quite smoothly and the entire thing does look awesome.
            He looks quite slick and fast, and you could almost imagine him being able to zip at extraordinary speed.
            Of course, there are kibbles all over this mode. I guess, the whole idea for Gigatron is not to have a convincing alternate mode, but it’s all about making it work.
            In the official instructions, the wings are actually closed, but I actually prefer to angle it somewhat higher. The shoulder pads are supposed to be kept low and closer to the arms; me on the hands, like it to be opened to conceal the gap between the shoulders and the legs. These are just two of my preferences for this mode. You can do however you feel like doing – whatever floats your boat.
           
Jet Mode (GigaJet):
            The jet mode looks kinda need. It looks imposing and grand-ish.
            It’s really cool that you can adjust the wingspan of the jet mode – either having a full wingspan like I always like it to have; or you can have it sweep in.
            Good-looking as it is, I do have a gripe with this figure. The two dragon heads that are on top of the jet mode can’t really lock in – they just perch on top. The hind landing gears, which are formed by the arms can’t really lock in either. Unless the joints are really tight, then the arms just might collapse under the weight of the figure itself.
            However, I do like the fact that there is a landing gear, which is stored behind the chest piece.

Bat Mode (GigaBat):
            The bat mode actually looks quite good! It’s basically the robot mode with its legs swept to the back, and the hands extended to become the legs.
            I really like the fact that there is actually a bat-mouth, hidden underneath the head piece in other modes.
            The knee caps of the robot mode actually serves as extra supports for the bat mode, as this mode can be a little bit back-heavy. The cockpit of the jet mode can be positioned as the bat’s tail.
            Articulation-wise: it basically has all of the robot mode’s upper body articulations, and by the way, the wings can somewhat flap.
            Overall, a really neat mode.

Hand Mode (GigaHand):
            Of all the modes that Gigatron has, this is probably the silliest transformation mode. A hand! Why do you need an overgrown hand anyway, when you can have much other cooler mode out there?
            Why?
            Anyways, with that being sad, the hand is actually quite articulated! It has almost all the articulations a hand should have, and it even has a thumb!
Clenched in a fist
            It even can clench into a fist! How cool is that?
            Silly, but cool.
            Oh yeah, in this mode, the two weapons are not utilized.

Dragon Mode (GigaDragon):
            The dragon mode is probably one of the coolest. It is basically the robot mode standing upside-down.     
            The robot’s arms now become the legs, and the legs now become the heads. There are smaller arms at the robot’s waist, which are kinda puny – imagine T-Rex’s arms, but with 3 fingers.
            The jet cockpit now becomes the dragon’s tail.
            The figure is a bit back-heavy.

Robot Mode (GigaTron):
            The robot mode is of course the sixth mode, and visually, I have to say, Gigatron looks majestic. Evil, but majestic.
            The wings at the back, along with the apt dark-purple paint apps, make Gigatron looks demonic at best.

            In robot mode, it is about the size of your standard Voyager-class figure, but the wings tend to make it look even more massive.
            Articulation-wise: the head rotates; the shoulder are on two-sets of ratcheting joints, which allows all range of motions; the arms rotate above the arms; elbows are on tight ratcheting joints; the fists rotate; just like the shoulders, the hips are on 2 sets of ratcheting joints as well; the legs rotate slightly below the hips; the knees are on ratcheting joints; and finally the ankles are on ball joints.
            Gigatron could use a waist joint, which would have done a great deal for the figure.
            There is so much detailing on this figure: shoulder pads, wings, shin guards etc – absolutely fantastic.
            The robot mode is officially the sixth and final mode for Gigatron, but later in the cartoon series, Gigatron would receive an upgrade, to become Devil Gigatron – technically the same figure, but recolored from blachish-purple, to whitish-purple, and supposedly with a whole lot more transformation modes – 10 modes to be exact.

Hydrofoil Mode:
            Something tells me that for hereon-in, the transformation modes aren’t really going to be stellar, or even convincing for that matter.
            It feels as if each of this transformation is a result of random-fiddling with the figure.
            This Hydrofoil mode example, is nothing more than an extension of the car mode. It looks plausible, and I can see where they are going with this mode, but it really isn’t that good.
            And again, the arm piece doesn’t lock in anywhere.  

Gryphon Mode:
            Of all the 4 new modes introduced for Devil Gigatron, the Gryphon is probably the best.
            It looks good, complete with the tail, and is quite well proportioned.
            The articulations of the Gryphon is similar to the robot’s, but on all four.

Elephant Mode:
            The elephant mode is probably the 2nd worst of all the modes, and here’s the reason: in my case, the elephant head can’t really lock in or hook onto the “ear” pieces.
            Probably they do have a latch of the Devil Gigatron figure for the purpose of the hook-on, but they don’t really have one on this mold.
            Even if they have that lock-in mechanism here, this elephant mode just doesn’t work for me.

Pterodactyl Mode:
            This is yet another very weak mode, and I think the photos are self-explanatory. It's the worst of the lot and it doesn’t look like a pterodactyl at all, not by a long shot.
            In most cases, let’s assume this most doesn’t exist at all.
 
Summary:
            Overall, Gigatron is a good figure – very adventurous, yet is not really an excellent. The original modes for Gigatron are good, yet the four additional ones are sub-par at best (yes, I know for Devil Gigatron, this mold was retooled slightly).
            It is a fun figure to fiddle with, and if you’re like me, and you enjoy figures with multimode configurations like Sixshot, you will definitely enjoy this one.


Rating – 8/10

Transformers Review: Build King (Car Robots Gestalt) a.k.a. Landfill – Part 5 of 5 - Buildmaster

Intro:
            I have to admit, although the Car Robots/ Robots in Disguise series was first broadcasted in 2001, I haven’t watched it before. Still, I do recognize the characters from the series, and some of them are also on my hit list such as Gigatron, Fire Convoy and Ultra Magnus, just to name a few.
            But one particular set that I had never intended to get was the Buildmasters. The Buildmasters is a special team of engineers and architects tasked to build the Global Space Bridge. Unlike most special teams ever since G1, the Buildmasters were never meant to be warriors and fighters, thus making them quite unreliable in battles.
            The members of the Buildmasters are also capable of combining to form a super robot called Build King, or Landfill in the Robots in Disguise (RiD) series, which we will be reviewing in Part 5 of this series of reviews.
            It was pure coincidence that I managed to find this group, and with a proper nudge from my pal Big Daddy V, I finally relented to what I already wanted to do.
            The members of the Buildmaster that I will be reviewing are sold in a different packaging, and all of them are Takara releases.
From left: Build Boy (Wedge), Build Hurricane (Grimlock), Build Cyclone (Hightower) and Build Cyclone (Heavy Load)
            In the series, Build King wasn’t exactly made to excel in battles – just like the individual members of the Buildmasters. Having said that, he isn’t exactly easy picking. Build King is one of those unique gestalts. Borrowing the old concept of Scramble City for the Japanese G1 series, Build King perfected that art.
From left: Build Cyclone (Heavy Load), Build Hurricane (Grimlock), Build Boy (Wedge) and Build Cyclone (Hightower)
            Aside from Build Boy; Build Hurricane, Build Typhoon and Build Cyclone can each assume the role of any limbs. Yes folks, you’re right, that means that there are 3 different configurations available for Build King.
            So without further ado, let’s continue with the review.

Build King – Hurricane Mode:
            This is the normal configuration that Build King assumes.
            In this mode, Build Hurricane becomes the back and arms of the robot, while Build Typhoon becomes the right leg and Build Cyclone the left.
            Standing at about 8-inches to the tip of the head (disregarding the backhoe), the size is just nice.
            Just like most of his individual members, Build King is not really proportional – the legs are short and stubby and the “backpack” is just way too big.
            Articulation-wise: the head can only rotate; the shoulders – based on how they’re designed – can move in all directions; the hips are on universal joints; the knees bend and those are it.
Build King standing next to Generations Thrust
            Most basic movements are there, but you can’t really put him in more adventurous poses due to his size.
            In this mode, he wields Typhoon’s Dump Claw and Cyclone’s Crane Cannon.
            The combination may seem shoddy and just might fall apart any time, but believe me, it’s not that bad. Of course, too much brute force will make him fall apart.
            Personally, this is my favorite of all the three Build King modes and he also stands better in this mode.

Build King – Typhoon Mode:
            In this mode, Build Typhoon becomes the back and arms of the robot, while Build Cyclone becomes the right leg and Build Hurricane the left.
            According to fiction, in this mode, Build King is granted more offensive power.
            Articulation-wise, the Typhoon Mode offers the same move sets as Hurricane Mode.
            While technically he has pose-able thumbs, the hands are just too big for it to be useful. In fact, to wield the Hoe Claw and the Crane Cannon, you have to peg in to the sockets on the “fingers”. 
            Overall, not too bad at all.

Build King – Cyclone Mode:
            In this mode, Build Cyclone becomes the back and arms of the robot, while Build Hurricane becomes the right leg and Build Typhoon the left.
            According to fiction, in this mode, Build King is mainly used for close quarters combat.
            Articulation-wise, again the Cyclone Mode offers the same move sets as the Hurricane and Typhoon Modes.
            Since Typhoon and Cyclone are mold brothers, Cyclone mode too has pose-able thumbs.
            In this mode, Build King wields the Dump Claw and the Hoe Claw, while the cockpit, along with the Crane Cannon is mounted at the back as a humongous backpack. The placement of the cockpit may be a bit strange, and it may need some getting used to.
            Overall, it still looks great.

Overall:
Yes, I do like gestalts, and Build King is definitely one of those unique gestalts ever made. Character-wise, there might be many more super robots that are tougher and more powerful than him, but the concept that he carries is very, very unique.
Build King, whether sold separately or in a set, are very difficult to come by, and to be honest, this was the first time that I actually saw them on sale in open market, albeit in a secondhand market.
You are basically paying the price of 1 gestalt to get 3 wholly different looks out of him – more than worth the price you pay, and plus, I got him for a very good bargain.
Build King has also been recolored and reissued as a combined set and it’s really up to you on which versions do you prefer.
Me, I prefer this one as it is more screen accurate.
Highly recommended.

            Final verdict: 9/10.