Intro:
When
Transformers was first introduced, they are the epitome of the concept of
covert operations and hiding in plain sight. They blend it with their
surroundings and environment. But the ultimate objective is to probably blend
in with the enemy, and that’s just what Punch Counterpunch is all about.
Punch/
Counterpunch is the ultimate spy of the highest order – he is an Autobot that
disguises himself as a Decepticon in order to infiltrate the enemy from within.
His frequent change from Autobot to Decepticon and vice-versa resulted in him,
at least in most fictional records, having split personalities.
As
far as the Transformers lore is concerned, Punch/ Counterpunch have set the
trend of a robot being able to transform into a robot from the opposite
factions, i.e. Doubledealer (from the Masterforce series), Sideways (Armada)
and even Shockwave/ Longarm Prime (Animated). So yeah it all began with Punch/
Counterpunch, although he doesn’t really have a Decepticon alternate mode.
Anyways,
before I proceed with the review, I would like to thank fellow collector
Clarance Lee a.k.a. DXCONVOY for allowing me to review this classic collectible
of his – Punch/Counterpunch.
Punch/
Counterpunch alternate mode is that of a Pontiac Fiero. It’s a slick-looking
blue color car. One of the best things about this mode is how minimal the
kibbles are. It has a relatively clean finish to it all over.
As
mentioned earlier, the number 1 problem that Counterpunch might have is when he
has to transform into his alternate mode in front of Megatron! Because Punch/
Counterpunch do not have a Decepticon alternate mode. Now that does pose as
serious issue.
But
seeing as how Counterpunch never transformed into alternate mode in the
original series, I guess he’s safe.
Punch
is his actual persona – the Autobot spy. He is chest is predominantly yellow
with blue feet, and red fist.
Another
thing that differentiates Punch from Counterpunch is that he wields the Twin
Launcher Mortar.
Articulations,
he doesn’t do much, since we are talking about G1 here – having the arms being
able to swing out is a big deal already.
Although
he has a relatively huge upper body, he’s still quite stable and stand pretty
well on his own.
Unlike
Punch, Counterpunch is predominantly blue in color. In this mode, he wields a
Photon Cannon.
The
head sculpt is simple, although it does capture a somewhat menacing/ sinister
look – kind of in the same vein as Soundwave.
Articulation-wise,
Counterpunch has much more to offer than Punch. He has shoulder movements;
elbow and even knees, although the latter is mainly for transformation
purposes.
Between
Punch and Counterpunch, I personally prefer this mode, as it offers more
aesthetically, while enhancing the overall look.
Overall:
Punch/ Counterpunch
is definitely an awesome little figure, even more so since he is the one that
started the covert spy trend which would later spawn characters such as Longarm
Prime/ Shockwave, Sideways and Doubledealer.
Yes, although
the transformation between the 2 modes is done by merely turning the figure
around, plus with some minor flips, twists and turns, it’s still an awesome
concept.
The articulations,
at least for Counterpunch is very good, for G1 standards.
Definitely a
must for G1 fans, and if you can find this guy at a bargain price, I’d suggest
you go or it.
Again, special thanks to Clarance Lee a.k.a. DXCONVOY for providing me lending me this figure.
Again, special thanks to Clarance Lee a.k.a. DXCONVOY for providing me lending me this figure.
Highly recommended.
Final
verdict: 9/10.
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