Intro:
Welcome
back folks, to another edition of Transformers Reviews. Today, New Planet
Cybertron Weblog returns with the review of the Combiner Wars Combaticons
member – Brawl.
Brawl
is probably the character with the least intelligence within the group, but he
makes it up with pure strength, fueled by pure rage.
Imagine
a metallic Hulk, but not as strong.
Don’t
make Brawl angry, you won’t like him when he’s angry.
Alright,
enough with the Hulk jokes, and let us get on with the review.
Alternate
Mode:
Brawl
is the original mold used here.
The
brown color scheme used suits the character quite well.
Brawl
also comes with 2 other accessories: the hand/foot piece and a gun. Unlike the
other Combaticons, the gun isn’t exactly an accessory, but rather a part of its
turret.
My
biggest problem with this mode is that the turret can’t turn, which is quite a
shame. I think they should thought of a way to make that turret turn-able.
Otherwise,
I think Brawl’s alternate mode looks quite good.
Robot
Mode:
Transformation
from vehicle mode to robot mode is very simple, and within 14 steps, you will
finally get to the robot mode.
Again
the color scheme fits the character quite well, exactly like the original
depictions.
The
points of articulation are as follows:
a)
The head rotates 360°
b)
The shoulders are combinational
joints that allow all range of movements
c)
The elbows and hips are on ball
joints
d)
The waist can lean forward and
backward just a bit.
e)
Waist joint
f)
The legs rotate below the hips
g)
The knees bend
h)
Ankles tilt inwards.
The points of
articulations are fairly good, and are quite tight. The accessories can be
wielded nicely by Brawl. The turret gun can be used quite nicely .
Overall, I think
this mode is rather good.
Overall:
Brawl
is a good figure, but it ain’t perfect. The waist joint is somehow a little bit
funny.
But
overall, Brawl is still a good figure.
Highly
recommended.
Final
verdict: 8.0/10.
No comments:
Post a Comment