Intro:
Hey
there Cybertronians, welcome back to our Stunticons series review. Today, we
will be reviewing Breakdown.
Breakdown
is characterized as a paranoid freak, who always thinks that everybody is
looking at him – even normal Earth cars!
Due
to his paranoia nature of avoiding being seen, as such he makes a very good
scout for the Stunticons.
Alternate
Mode:
Originally
in G1, Breakdown transforms into a Lamborghini Countach. Whether or not this
mode that we have right now is really a Lamborghini Countach too, maybe, but I’m
not quite, though still believable.
The car mode is
very aerodynamic and looks very slick. The slightly-beige color is quite good. Being
a race car, Breakdown too has decal on his front windscreen – 15RACING.
The underside of
the car is kind of smooth, and most robot parts are relatively well-hidden,
although you can still make out the robot’s torso.
Just
like the rest of the Stunticons, Breakdown comes with the hand/ foot piece that
can somewhat be mounted on the roof of the car to resemble some sort of a
cannon, as well as a dagger/ blaster hybrid, which can be mounted by the side
of the car.
Overall,
it’s a good-looking car mode.
Robot
Mode:
Transformation
is very easy, and the resulting robot looks rather bulky, yet hollow on the
inside.
The
head sculpt is kind of good – kinda squarish.
Articulation-wise:
the head is on a ball joint, although its movements are very limited thanks to
the shape of the head itself.
The
shoulders are on ball-joints; the elbows are on hinge and ball joints; hips are
also on ball joints; legs rotate slightly below the hips; knees bend; and
finally, there’re a bit of the toe-piece movement.
So the overall points of articulations are
just average, and not really that stellar.
Breakdown
has very broad legs, and the way they are designed are kind of strange. To form
the legs, you kind of have to pull out the thighs sideways and then upwards to
put it in place. The side of the thighs do not lock in to the side of the lower
legs – they just slot in place, and unfortunately not really that tight.
As
such, the legs have the tendencies to collapse inward most of the time,
whenever you try to pose him.
Another
issue that plagues him is his hips. The way it is designed, both sides of the
hips are interconnected in such as a way that when 1 side go up, the other side
will move down, and vice versa. This, coupled with how the entire legs are
designed simply irks me even more.
Anyway,
in this mode, Breakdown wields the hand/ foot piece for Menasor, as well as a dagger/
blaster hybrid contraption.
After
all that has been said and done, it’s a good-looking Deluxe-sized robot.
Accessories:
Apart
from the dagger/blaster and the Menasor hand/foot piece, Breakdown also comes
with a copy of the IDW Combiner Wars comic, as well as the instruction manual
on how to transform him to either Menasor’s arm or leg.
Overall:
Breakdown
could’ve been executed better that what we got. The legs irritate me to no end,
and for me at least, that’s a big issue. Yes, it might look good, but execution
still sucks.
Final
verdict: 6.5/10.
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