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Transformers Review – Beast Megatron (Robot Master)


Intro:
            When Beast Wars was first aired, fans were wondering about the direction of the series. The character names were similar to those that came before, but did the similarities ended there, or were there something more than meets the eyes (pun intended)? As the series progressed, it was eventually revealed that all of the Beast Wars characters were descendents of the original G1 Autobots and Decepticons, although no familial relationship.
            The character Megatron was undoubtedly one of the more exciting characters from that series. Beast Megatron, or for the sake of differentiating him and the legendary Decepticon leader, was an egotistical Predacon leader, had great ambitions of being the ruler of the universe, eclipsing even his predecessor namesake. In fact, he chose that as mentioned in the Covenant of Primus, about the coming of a great destroyer bearing that name, and Beast Megatron believed that he was that destroyer.
            After I’ve gotten the Robot Masters Optimus Primal figure back in 2005, I knew that I just had to get Beast Megatron as his sparring partner. So when the opportunity presented itself, I knew I just had to take it.

Alternate Mode:
            Beast Megatron transforms into that iconic purple Tyrannosaurus Rex, and to be honest, I kinda like this mode.
            In fact, I have to admit, it was one of the better modes amongst all other Beast Wars action figures. 
            As far as I am concerned, he is almost screen accurate, in terms of designs, except for the colors though, since I feel that the on-screen Beast Megatron had a darker shades of purple. From his massive jaws, all the way to his diminutive forearms, which always tickles my funny bones, evoking memories from an episode where he desperately tries to dislodge a time bomb at the back of his head.
            Articulation-wise: his mouth opens and closes, but instead of the norm of having the lower jaw moves, Beast Megs has his head moving instead; the shoulders of the small forearms are on ball-joints, though the movements are limited by the designs; hips are on ball-joints; the knees bend; and finally the 3-toes plates move downward. It’s kinda ashamed that the tail doesn’t move, but I could live with that. 
From left: Beast Megatron and Optimus Primal
            Overall, I kinda dig this mode.

Robot Mode:
            The transformation from T-Rex mode to robot mode is kinda simple, and you probably won’t even need the instructions for that.
            I also like the head sculpt, which is a clear homage to his G1 namesake. 
            The robot mode feels kinda buff, as if Beast Megs really work out a lot – broad shoulders and all.
            On his left shoulder, there is a Decepticon logo instead of a Predacon’s, which is kind of a letdown. However, this is understandable since Robot Masters was a standalone series in its own right, where characters from various Transformers series and universes converge. 
Beast Megs has the T-Rex’s head as his right hand and also an actual left hand.
Articulation-wise: the head is on a ball joint; inner shoulders hinge; right outer shoulder swivel; the right elbow (T-Rex’s head) rotates on his neck joint, and the mouth now acts as a hand; the left outer shoulder swivels and rotates, and the elbow bends; there is also a waist joint; while from the hips downward, the articulations are identical to his T-Rex mode. 
From left: Beast Megatron and Optimus Primal
            I kinda wished that his left wrist would rotate – is it too much to ask?
            The tail piece can now be wielded by his left fist as some sort of a weapon, which I have absolutely no idea what it is.
            Anyhow, overall, I think it’s a neat robot mode.       

Overall:
Well, I have to admit, I kinda like this figure. In fact, I even prefer him to the Robot Master Optimus Primal figure. He has a more exciting transformation sequence compared to his opposite number.
Highly Recommended.

            Final verdict: 8.5/10.

Transformers Review: Shockwave (Superlink Leader)


Intro:
            Shockwave, also known as Tidal Wave in the English continuity – both in Transformers: Armada & Energon was one of those things that I managed to squander the chances of getting them.
            It was way back in 2004-5 when I first saw this figure, albeit the Hasbro version, in Metrojaya Pelangi Mall. in Johor Bahru, Malaysia, but I couldn’t get him due to the lack of monetary supplies. By the time when I did have the chance, unsurprisingly, he was gone.
            I never saw Tidal Wave/ Shockwave ever again since then, until last year at Robot Master, Malacca. Almost immediately, the desire to fulfill the missed opportunity resurfaced. However, I would go on to leave him cold on the shelf for the next 1 to 2 years (mostly due to better options available), until I finally got him last week.
            Surprisingly, being one of those characters that were difficult to come by, even back then, he was able to remain on the shelf for quite some time. Probably it was destined to be mine.
            Anyways, based on the bios, Shockwave is a very powerful and deadly Decepticon warrior. Back in the Armada series, Tidal Wave played the part of a deadly warrior, able to combine with Megatron as a power-up tool for the latter. His size made him intimidating to foes and allies alike. However, in the Energon/ Superlink, he was reduced to nothing more than a comic relief – what a waste of a good character.
            In the Energon/Superlink series, Tidal Wave would go on and met his maker, before returning with a new and slicker body, in the form of Shockblast (Mirage, for those in the English continuity).

Alternate Mode:
            One word sums up his alternate mode – unique. Not quite unlike the G1 Reflector, which took 3 robots to form a camera, Shockwave actually separates into 3 different parts – a battle carrier ship, some sort of a battle gunner boat and a modern-looking army personnel transport boat.
Battle Carrier Ship
Battle Gunner Boat
Transport Boat
            Well, like most of the alternate modes in the Energon/ Superlink, it does take quite an imagination to define what they are. Personally, I like the battle carrier, as well as the army transport.
            Since this is re-colored version of the Armada figure, he inherits all of its perks and features, one of which includes the ability to combine with Armada Megatron. This ability was naturally never shown in the Superlink/ Energon series. 
The Dark Fleet
            But that’s not all, boys and girls; these three vehicles can combine and form a larger super vehicle called – The Dark Fleet. This mode was not some half thought alternate mode, thankfully, but was rather prominently depicted in the series itself.
            The vehicle is massive – stretching to about 1 feet and ½ inches long. This mode literally looks like some huge futuristic battle carrier to me, but in the series, Shockwave was depicted as being able to fly, so I guess this mode might not be a battle carrier boat after all, but rather a battle carrier flying ship.
            The set comes with his partner Minicon, Ramjet, and he is literally one of the worst Minicons I’ve seen. The robot mode is just too darn weak, and it sure doesn’t deserve even a column for him. However, you do need him (or any other Minicon for that matter) to activate his gimmick, which is to move the various gun turrets on the ship. 

            By the way, just in case if you’re wondering, yes, Shockwave do have wheels at the bottom to allow movements on a flat table.
            Overall, wicked alternate mode(s).

Robot Mode:
            The robot mode is deliciously massive – 11.5-inches tall, about 1 ½-inches away from Cybertron Metroplex. 
 
            He is mostly painted in white and grey, with many translucent green parts. 
            Articulation-wise, like most of the figures from this line, they have much better articulations than G1, but not as good as say Generations line. The summary of joints is as follows: he has no head articulation; the shoulders and hips consist of ratcheting universal joints; ratcheting elbow joints for both the rotation and bending; the thumbs hinges; ratcheting waist joint; the knees swing in an awkward direction, mostly due to transformation; and finally, the toe and heel flaps hinges. 
From left: Shockwave and Primus
From left: Shockwave and Sixshot
            Size comparisons – he is typically taller than Sixshot, who is not a figure himself, but smaller than Cybertron Metroplex. Compared to his reformatted self – Mirage, he is huge.
From left: Shockwave and Mirage
            The set also comes with an instruction manual, data card and a Superlink comic in Japanese.  
            Overall, cool robot mode.

Overall:
He was one of those figures from the past that I really wanted, but when the opportunity did eventually present itself, it took me quite some time to land him. The figure is deliciously huge and a character of this stature should really have better character depiction, at least as how he was depicted in the Armada series, rather than a mere comic relief.
If I were an Autobot, I could totally understand why it is impeccable that we should regroup and fight for another day when Shockwave/ Tidal Wave arrive at the battle site.
Recommended.

            Final verdict: 8.5/10.

Transformers Review: Jazz (FOC Deluxe)


Intro:
            Jazz is one of the 3 figures first released in the Fall of Cybertron line. So far, Shockwave have been a pretty decent figure, and after his excellent recent run in the Reveal the Shield series, Jazz has a lot to live up to. 
            Jazz, although not as iconic a character as Optimus, Megatron, Starscream or Soundwave, he is an important character in his own right nonetheless. Being the Autobot’s Special Ops Officer, he is definitely a valuable member of the team.
           
Alternate Mode:
            Jazz transforms into a Cybertronian racer, equipped with his trusty gun, mounted on the roof of the car. 
            The car is pretty detailed enough, although the kibbles are quite bad, especially with the exposed hands at the back of the car. 
            Just like most Cybertronian car modes, there’s no obvious cockpit, only mere suggestive patterns. Well, I guess they don’t really need any drivers back in Cybertronian.
From left: Reveal the Shield Jazz and FoC Jazz
            Overall, decent car mode, though not spectacular.

Robot Mode:
            One thing you will instantly notice is that he is small. When compared next to Reveal the Shield Jazz, he looks rather diminutive. 
            The figure, however managed to capture the overall look of the character, and he is definitely unmistakably Jazz.
            Articulation-wise: the head is on a ball joint, although its movements can be severely hindered by the things around the head; shoulders, wrists and hips are on ball joints as well; the elbows and the knees consist of ratcheting joints; the arms rotate slightly above the elbows; finally, the ankles tilt. 
            Overall, Jazz does possess a decent amount of movements and articulations. 
From left: Reveal the Shield Jazz and FoC Jazz
Overall:
Jazz is quite a decent figure, although not that spectacular.
Recommended.

            Final verdict: 8/10.