Shop for Collectibles Online

Transformers Review – Reveal the Shield Perceptor


Intro:


            Back in the old G1 days, Perceptor is well known to be the ultimate geek. He even had a few run-ins with Brawn because Perceptor was perceived to be to doing unimportant stuffs, while the rest of the Autobots would get themselves oily and dirty busting some Decepticons rear-hide.
            According to bios, Perceptor is supposedly to be legendary in the sense that he had made numerous discoveries back in Cybertron, thus paving ways for numerous innovations and inventions by subsequent Cybertronian scientists and inventors. 
            After G1, Perceptor briefly appeared alongside Wheeljack in an episode of Transformers: Victory in order to attempt to convert Ginrai into Victory Leo. The Perceptor name would subsequently be used to portray a group of 3 Minicons, in the Armada and Energon series that would combine together and formed a bigger robot called Perceptor.
            The name Perceptor would eventually return to its roots in the Animated series as a Cybertronian scientist, although no action figure ever materialized out of it.
            Lo, and behold, our prayers have eventually been answered. Hasbro finally decided to release a Perceptor figure in its Reveal the Shield line, which harkens back to its G1 roots.

Alternate mode:
 
            Instead of the classic microscope mode, Perceptor transforms into a snow-mobile-esque truck with tracks as its back wheels. The box labeled it as Research Truck Mode – whatever that supposed to be. The colors are reminiscence of the old Perceptor, being predominantly red. On the roof of the car, there is a set of searchlights that can also double-up as a sort of weaponry when it is turned around. The registration plate reveals the numbers “MR 5 1409”, and God knows whatever that is.
 
Robot Mode:
           
            I have to admit, despite the wholesale changes in the Perceptor’s alternate mode from a microscope to a research truck, the robot mode doesn’t really differ that much. In fact, he looks way better than the original G1 figure, and tends to look more animation-accurate, although I have to mention that this version of Perceptor looks way bulkier than he needs to be.
            The searchlight in truck mode now becomes Perceptor’s shoulder cannon, complete with a viewfinder. To be honest, I would’ve like the viewfinder to be more flexible, and it would’ve been better if it had been able to somehow swing out to the front of the face, which would have given him a more realistic function. Why is there a viewfinder, if Perceptor can’t use it, right?
            Articulations-wise, Perceptor’s head is not on a ball joint, so it can only turn left and right. The shoulders are on ball joints. The arms can turn slightly above the bendable elbow joint, and the wrists turns. His hips are on ball joints and the legs do turn slightly below the hips. The knees bend and finally, there are also ankle joints.
            Perceptor’s chest piece does open up to reveal more details and an Autobot rub-sign. There is also a turn-able knob on each arm as if they were microscope knobs – a definite nod to its G1 predecessor. The colors are also spot-on, and so is the head sculpt. My only complaints are the back pack and shoulders. Although the backpack do lock in via a small knob and dent at the back of the figure, I do foresee them being really loose in the future if transform the figure frequently. The arms also don’t lock on to the body, and thus seemed to hover at the side of the body.

Overall:

            Perceptor is literally a good idea, executed not up to expectations. After the highs of Scourge, Jazz and Wreck-Gar, I am of the opinion that they really should’ve done better with Perceptor. Yeah, it’s good to see Perceptor back in living plastic, but the figure could really have been better.  

Final verdict, 7/10

*Please click on Like if you like the article, and write down any comments if you have any.


The Family (Updated Feb 2011) - Pics

Hello Cybertronians,

Today I would just like to share with you my very own collection, which I have started since 2004. It has been a labor of love, and a childhood dream came true. I have always loved Transformers, and I have always wanted to collect Transformers since I was very young, which I couldn't do so due to financial constraints. And now, I am proud to call myself a TransFan and a Transformer Collector. My collections, nicknamed "The Family", in the photos that you will see, consist of 200 or so action figures, excluding some 100 or so knockoffs.

I hope you'll enjoying looking at my collections as much as I've enjoyed collecting them.

G1 Megatron

Rack 1 Shelf 1

Rack 1 Shelf 2

Rack 1

Rack 2 Shelf 1

Rack 2 Shelf 2

Rack 2

Rack 3

Rack 4
Rack 4 (A)


Rack 5

Sky Lynx

Table 1 (*Note: There is also a Voltron in there)

TV Top


Thank you...

.:PEACE:.

The Family (Updated Feb. 2011) - The Video

Transformers Review – Reveal the Shield Wreck-Gar


Intro:

One of the significant post-1986-movie developments was the introduction of the Planet of Junk and the Junkions into the Transformers lore. The leader of the Junkions was of course, Wreck-Gar – the unstoppable robot who transforms into a bike and speaks TV. They are fearsome in battle, and they won’t (and impossible to) stay down. Every time they fall, they just keep getting back up and get straight into your face. It is also Wreck-Gar and his merry band of Junkions that first introduce us to the ultimate universal greeting:

Ba-weep-grahna-weep-nini-bong…

Hell, I don’t know what it means, and you’re gonna have to thank Weird Al Yankovic for that. 

Alternate mode:


            This time around, instead of the sort-of-a-chopper bike, Wreck-Gar transforms into a motocross-style bike, and what a sweet and slick-looking bike it is. The bike is predominantly brown, yellow and black, with lotsa grey parts. There is also a little bit of black flame decals on the fuel tank and also a kickstand that, well, helps it to stand. The wheels turn very freely and the entire bike itself looks very believable. There is also a rub-sign above the front light, and rubbing it will reveal his allegiance – take a guess.   
            My only complaint is the bike’s inability to turn its front wheel, but I guess due to the transformations, that weren’t really possible. 

Robot Mode:
           
            Wreck-Gar is definitely one of the jewels of the RTS line, and he is also has the distinction of being one of the most oddly designed figure in the line. Unlike any other figures in the line, Wreck-Gar is asymmetrical – meaning both of his sides don’t really mirror one another. Of all the bike-formers that I have owned or known, Wreck-Gar is definitely the most unique of all. I particularly love the designs of the legs. Despite being oddly designed and both legs being totally different in designs, they managed to function properly and look good at the same time! 
            The head sculpt is fantastic – the detailing, the facial hairs looks very realistic, reminiscence of the Generations Scourge figure, which I really adore. The overall articulations are as follows: the head is on a ball joint, but unfortunately its movement is a bit restricted due to its designs and facial hairs. The shoulders of the differently –designed arms are both on ball joints and they also rotates slightly below the shoulders. The arms also bend at the elbows and possess wrists movement. Wreck-Gar also has a waist joint, which is always a welcome. The hips are on ball joints as well; the legs bend at the knees and possess ankle joints.
            The transformation of the right leg in particular contains a little bit of the all-famous auto-morph gimmick.
            The exhaust pipe in the motorcycle mode now turns into an axe-like/ windmill-esque hand-held weapon, which can be wield with 2 hands.

Overall:

            Wreck-Gar is definitely one of the best figures from the new Reveal the Shield line, the line which has yet again proved to be on par with the wholly popular Generations line. The bike can be a bit out of scale with the rest of his Deluxe-class brethrens, but who the hell cares?! At least he looks very, very good.       
            If you’re a Wreck-Gar or a G1 fan, this is definitely a must-own figure worthy of any collection shelf.

Final verdict, 10/10. Marvelous


Transformers Review – Rodimus Convoy (Masterpiece)


Intro:
            After a hiatus of more than a year, the Masterpiece line (notwithstanding the movie Masterpiece line) has returned, and did it return with a bang. After the release of Grimlock and its variant, King Grimlock in 2009, Masterpiece has taken a back seat for other mainstream Transformers product such as the Generations & Reveal the Shield lines. 
            But now it’s back, and what better way to make a comeback with than with a significant character to the lore such as Hot Rod/ Rodimus Prime. I have to say, Hot Rod/ Rodimus Prime figures have been quite elusive to my collection. The closest thing I have to a G1Hot Rod is the Henkei Rodimus, which was a very cool figure in its own right. I also have a knockoff version of Energon’s Rodimus Convoy, and that’s practically it. 
 
            G1 Hot Rod first appeared in the 1986 Transformers the Movie as a young brat that was involved in the Decepticon Assault on Autobot City on Earth, while savvy veteran Rodimus Prime made his debut at the climax of the movie when Hot Rod finally takes the Creation Matrix and released it within Unicron.

Hot Rod Mode:
            Standing at 9-inch tall, Hot Rod is slightly taller than the Masterpiece Starscream. Looking at it, he really looks like his animated counterpart – almost a spitting image of it. I really like the head sculpt, which really looked like a young soldier with a helmet. 
            As with most other Masterpiece lineups, Hot Rod has a wide range of articulation. The head is on a ball joint. The shoulders are on a ratcheting joint that allows them to rotate, and also another joint that allows inward/outward motions. The arm also rotates slightly above the elbow and the elbow bends. The wrists rotate and apart from the individual thumb movement, the other fingers move in tandem. Hot Rod also has a waist movement and the hip allows the legs to move in all directions. The legs also rotate slightly below the hip. Hot Rod also bends and the knees and has ankle joints with a full range of motions.
            While the figure looks pretty darn awesome, I do have several things to comment. The hands aren’t really that human-friendly, and it’s really difficult for you to have him hold his guns. The back wing also doesn’t seem to want to clip on to the back of Hot Rod and it drops very easily. The ankles are also a bit of a bother and it’s quite difficult to pose Hot Rod. The chest piece also tends to pop out too easily for my liking, and it can be really irritating to have it popped off so often when you try to balance him on those tight ankles. Other than that, I really like the colors, the chrome on the pipes and also the flames on his chest

Rodimus Prime Mode:
 
            Honest to God, even since I first saw the Hot Rod/ Rodimus Prime character, I can’t really differentiate between the two. The only things noticeable were that he became slightly taller and he looked older.  But apparently, as according to the instructions, the wings are supposed to be a bit taller also. As for the height of the figure, there is only a difference of 1/4-inch – talk about insignificant. In this mode, Rodimus shares all the features and weaknesses of Hot Rod.

Combat Deck Mode:
            As with MP-04, Rodimus Convoy comes with a combat deck, which is surprisingly neat and I think slightly better than Optimus’s. I really like the shape of the canon itself and I also like the fact that you can arrange and combine the accessory guns with that of the combat deck in various ways that you would like, and that’s kinda neat. 
 


Car Mode:

            Hot Rod’s car mode looked really cool and slick – kinda suited its futuristic car billing. The detailing his fantastic, right down to the cockpit, which you can open up and fit small figures, such as Dr. Arkeville in it. My problem with this mode is with the small piece that would form the groin guard in robot mode being a little bit too close to the floor, which at times doesn’t allow the car to roll smoothly. And if you force it, it may ruin the paint job. 


Truck Mode:
            Rodimus Prime’s alternate mode just looks astoundingly massive. The alternate mode may have cheated a bit in getting there rather than via full transformation, but it still doesn’t take away the fact that it looks awesome. This mode retains the fiery theme that was predominant in the car mode, and somewhat enhanced on the look. It may, however, need a bit of getting used to for one to identify this futuristic contraption as a truck.  

 Accessories:
Oiler, Spinning Blade, Matrix, Blasters, Collector Card & Manual
Creation Matrix
Blades and Oiler in Hand
Overall:
            Rodimus Convoy/ Hot Rod/ Rodimus Prime indeed deserve a Masterpiece treatment. He is the anointed successor to Optimus Prime, albeit a reluctant one. Rodimus embodies a flawed leader, who is insecure about himself, and constantly feels inferior to his predecessor. I mean, let’s face it, who wouldn’t feel that way if you have to fill in the huge shoes left by Optimus Prime?
            Masterpiece Rodimus Prime continues the tradition of having your classic G1 characters immortalized as a Masterpiece figure. The transformations aren’t really that complicated, but it’s really involving. Rodimus Convoy is, by far the closest thing you have to an animation-accurate Hot Rod/ Rodimus Prime figure, period.

Final verdict, 9/10. 






Transformers Review – Universe Inferno


Intro:
            The Classic 1.0 has really set a standard in the art of Transformers-figure making. It introduced new technologies and aesthetics that were normally only present in higher end transformers figures such as Binaltechs and Alternators, into figures that are much cheaper and affordable. The Classic 1.0 line were the first to have benefitted from this, which resulted in many commendable figures under that flagship, i.e. Optimus Prime, Jetfire, Megatron, Bumblebee etc.

            The original Universe line however focused on the amalgamation of numerous Transformers series into a single continuity, thus you’d have variety of figures ranging from Beast Wars and Machines, right down to G1, and even obscured series such as Car Robots. It was years later that the people at HasTak finally decided to combine both series as the new and improved Universe Line, but with Classic aesthetics, thus the reason why many TransFans out there had fondly dubbed the new universe line as the Classic 2.0. This series would become immensely popular that the same concept would be reused in many subsequent lines such as the new Generations and Reveal the Shield.

            The figure that I will be reviewing today is from the Classic 2.0/ Universe line, called Inferno. Inferno was a character that was scarcely used in original G1 series. He appeared in several of the episodes, but normally is nothing more than cameo appearances. He was normally paired with Red Alert as both are normally in charge of Fire Rescue. Inferno is released as an Ultra-Class figures, and from the initial photos that I’d seen, he really kinda reminded me of Optimus Prime and looked really good. So needless to say when I first saw him in KLCC, I never thought twice. 

Robot Mode:
Inferno
            Inferno looks great in this mode. I however am of the opinion that he doesn’t quite deserved to be made into an Ultra-class (and the same goes to Seaspray), since their characters aren’t really that prominent enough back in the G1 days, but the figure does look cool.
            The articulations are okay at best. The head is on a ball joint, but he can’t really look way up. The shoulders are on rotating ratcheting joints, which are very tight. Just below the shoulders are the joints that enable Inferno to lift his hands and another set of joints for him to rotate. The elbows bend and the wrist also turns. Inferno is devoid of any waist movement, but the hips are on joints that allow various direction of movement, but unfortunately I think they are way too loose. It would’ve been better if they are tighter. The knees bend and finally, a little bit of feet articulation that are devoid of any ankles movement. 
            I really wished that they would’ve found a way to cover his back rather than leaving it awkwardly exposed. It just isn’t clean enough of a finish that you would expect from an Ultra-class figure. The shoulder pads are a bit intrusive as well, which is quite a bother when you try to put Inferno in various poses. Almost all of Inferno’s joints are bit too loose for my liking, and are some of the major down points of this figure. 
            The flat chest and belly piece can look a bit awkward, reminiscence of Grand Convoy (of Superlink fame), but not as bad.

Fire Truck Mode:
 
            The fire truck, in my opinion looked very believable, and has a very clean finish. My only gripe is with the finishing on top of the trucks. There is a humongous kibble up that, and I wished that they could have done better to disguise the hands up there. Inferno’s blaster weapon in robot mode now acts as a water nozzle, and the blue translucent plastic bullet that you can insert into it kinda portrays it to be a blotch of water shooting out.
             The red paint on this truck is perfect, plus the detailing and other paint applications made this truck look as if it a real model. The clear translucent plastic enables you to look inside the cockpit, and it really pleases me that there are actually 2 seats inside and a steering wheel – a very nice touch. The detailing such as ladders and water pumps really do add to the realism of the truck mode.
            If you have Generations Red Alert, you can actually pair them together (considering that they are supposed to be partners) and they really do look in scale to one another.
Inferno & Red Alert

Overall:

            Overall I think that they really could’ve done better with this mold. The robot mode’s joints are just too loose while the shoulders are too tight. The back of the robot also could use a little bit of mass and the figure doesn’t quite bode well for me from the back.
            The fire truck mode however is awesome, except for the huge kibble of top of the truck where the water nozzle is. The paint finishing is excellent and really do look awesome. As of the time of this writing, HasTak has already re-released the mold as Grapple. I am not sure whether or not they overcome these issues though.
            So, if you’re a fan of Inferno, then he is definitely a must have. But if you’re looking for a bot with a much cleaner finish, you might as well skip him and aim for other figures instead.

            Final verdict: 7/ 10. 

Transformers Review – Reveal the Shield Autobot Tracks


Intro:

To be honest with you, I ain’t much of a Track’s fan. He is literally the transformer’s personification of the term – pretty boy. He puts his image and how he looks ahead of everything else. He is almost similar to Sunstreaker in terms of obnoxiousness, and even more. Still, he’s a unique character and had been the star of a few episodes, one of which he was to investigate cases of stolen vehicles, and performed excellently, if I might say so.  

I have never had a Tracks figure before, so this is definitely my first. Back in the days, the one thing that made this character so unique is that he was one of the few Autobots that were gifted with the ability of flight, albeit in the flying car mode only. So when HasTak revealed that Tracks was going to be released under the Reveal the Shield banner and seeing as how he was animation-accurate, I thought I might as well give it a shot and placed my booking immediately for the figure.

So here we are…

Car mode:
 
            Tracks comes packed in his sports car mode. He looks entirely blue, with a little bit of flame decals on the hood. I can’t really identify what type of car that he is based from as I am not much of a car buff, and if you know what vehicle he is based from, please feel free to write in the comments section. The windshields, apart from the back one, are made from black colored translucent plastics that really camouflaged the interior of the car itself. 
Rub-Sign
            On both sides of the door, at the skirting, you can clearly see the missiles that he uses as shoulder cannons. I don’t quite know whether it is purposely designed that way, or it’s just a kibble. His wheels are made from normal plastics, but roll quite freely. 
 

Flight mode:
 
            Like I’ve said a thousand other times, I hate 3rd modes, because normally, they are half-heartedly designed, and this flight mode is yet another example of that notion. The door simply opens up awkwardly and stretched outward. The guns themselves would be attached to the spoilers – based on the guns’ height and placing alone, I wonder what us the real uses for those guns.
            I just wished that they would’ve added in a pair of small wings under the car, which would only be deployed during flight mode, while leaving the doors untouched. Based on the current situation, once the doors are opened, they will reveal even more kibbles underneath, which really destroy the overall look.
            In other words, let us just forget the flight mode ever existed in the first place.

Robot Mode:
 
            Yup, he is unmistakably Tracks alright, right up from the head sculpt, the wings, the shoulder canon right down to his body. His feet are a bit funny, which to me kinda looks a bit like duck feet. Generally, it is way better than the flight mode, but kinda comes a bit short compared to Jazz.

            Anyways, here’s the rundown of his articulations. His head is on a ball joint, but due to the shape and design of the head, it kinda hinders the neck articulations. Moreover, the shoulders and hips are also on ball joints. There is also another joint on the inner shoulders to provide more movements to the arms, and also another joint right below the shoulders to enable the arm to rotate. The elbows are made of 2-point joints, which kinda like Jazz, while the wrist rotates. Instead of a set of fists, Tracks comes with opened hands, but are still able to grip onto his gun. The waist turns, the knees bend, and finally, there is also some sort of ankle joints present.  

            The lower body joints, namely the hips, ankles and knees are very loose, thus kinda hinders the pose-ability of the figure. I’m not sure whether it’s just with my figure or a general QC issue though. The chest piece, which is also the roof in car mode, looks kinda too big for the figure,


Overall:

            As a whole, Tracks is a decent figure based on a popular G1 character. He really looks the part. There are several QC issues though, which kinda pollute the overall finishing of the figure. I still think that HasTak should’ve streamlined his designs better.
           
            Still, if you are a Tracks fan, then this is definitely the figure for you. This is probably the most animation-accurate Tracks we will ever find – period, and I also doubt that there will be another version of him anytime soon.

Final verdict, 8/10.

*Please click on Like if you like the article, and write down any comments if you have any.